Building Implosion in Slow Motion HD

Why would anyone wake up at 5:00 AM on a Saturday? To see a building implode via dynamite demolition of course. I have never witnessed a building imploding in person before, so I just had to check it out. And since I was going to see this, of course I brought along my camera to gather what could be some valuable DV Rebel footage for future use. Here’s what I came back with from my HVX200 shooting at 60 FPS. I added a little ramp and color graded with Magic Bullet Looks.

Building Implosion in Slow Motion from Paul Zadie on Vimeo.

An abandoned hotel demolished via dynamite implosion.

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10 Ways to Edit Faster and More Efficiently – Part 2 – Bin Organization

This second installment of the edit faster and more efficiently series is an extension of part 1 File Organization.

Now that you have an organization system that works, it’s time to move to the next step in the quest for video editing speed and efficiency – keeping bins organized.

Sloppy bins are just as much of a problem, and just as common as a messy file system. Few things waste time like fumbling around and searching for something that you know is there, but just can’t locate. This isn’t just a problem with novice editors. I have seen some very talented pros that are extremely messy. Artists, by our very nature, are a messy bunch. We put so many of our resources into being creative that we don’t think about the tedious tasks that we know we should handle regularly.

Organizing your bins is actually more important than organizing files when it comes to directly affecting your editing efficiency. While keeping your file system organized can save you time by making things easy to find or transport, keeping all of your assets in order in your working environment (i.e. bins) will save even more time because this is where the “hands-on” files that you use throughout your edit reside. It can be a serious pain to go scrolling through dozens or hundreds of bin items looking for a particular video clip, sound file, or a graphic. Even a 30 second spot can sometimes end up having more elements than you want to scroll through to find something.

Like file organization, bin organization should be made a habit. It should also stay consistent across projects for the most part. I say for the most part because I like to organize my bins differently depending on the type of edit I’m working on. Every project is different, but your method should make sense. For example, you probably want to organize a narrative or scripted project by scene number. A multi-camera shoot by camera number. Documentary by reel number, or; day, location, interviews, b-roll, whatever makes sense for that project. Just organize it so that your media is easy to find. Sequences, graphics, photos, music, sound effects, and any other elements should be filed away nicely too.

Just like organizing files, always keep your bins organized logically so that any other editor or assistant can work on the project without getting a headache. Facilities each have a system of their own. It’s usually very easy to find your way around a project at a facility because they tend to have consistently used procedures for everything. If you find yourself freelancing at a company that doesn’t have strict procedures, it is a good idea to leave them with a tidy project. You’ll save yourself the off-the-clock phone calls when they are trying to make sense of your work.

You don’t have to have your project and bins organized exactly the way a facility does. But if your project is destined to end up at a facility for an online, it’s a good idea to find out what the requirements are before you begin your edit. Or before you deliver to them at the least. Don’t deliver a sloppy project, or you will surely drive another editor nuts.

If you are a solo operation, and your edits never go to a facility or another editor, then maybe you shouldn’t worry about the hassle of organizing your work. Wrong! Keep in mind, this is intended to make you more efficient and give you more time to be creative.

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My Latest Adventure as Director of Photography

My latest endeavor as a Director of Photography was a music video for R&B artist L’ren C’s track “Ain’t Nobody Gotta Know”. The video was directed by David Bermejo, and post-production services were by Imaginary Digital. L’ren C is holding a special event tonight in Orlando, FL at Vintage. She will be performing live, then premiering the video. If you are able to make it, I’ll see you there. If not, here’s the video.


L’ren C “Ain’t Nobody Gotta Know” Music Video from Paul Zadie on Vimeo.

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10 Ways to Edit Faster and More Efficiently – Part 1 – File Organization

Is it possible to speed up your film or video editing and become more efficient without spending truckloads of cash on the latest bleeding edge hardware? Yes. You can edit faster without spending any money. Increasing your editing efficiency can actually make you more money.

With the amount of time I spend working in non-linear editing software, I like to be as quick and precise as I can while staying creative. Speed and efficiency is important for a variety of reasons if you make a living as an editor. You’ll get more work done in a shorter time. You will be able to take on more projects. You can charge your clients more on these new projects because you get more work done in an hour or day or however you bill your clients.

This isn’t about rushing through your work, it’s about having more time to put better quality on the screen. If the technical parts of editing are second nature, it leaves more time to do the part of the job that you actually want to do. It doesn’t matter what kind of material you work on, speeding up the way you work can only be a benefit.

This series of posts will outline some of things that I do to keep up to speed and even stay ahead of the curve on fast paced jobs with tight deadlines. I work primarily in Final Cut Studio, but have recently come back to Avid Media Composer after a few years away from it, thanks to John Flowers. I also play around with Premiere Pro CS4 a little bit, but this series of tips is mostly editing platform agnostic and should apply to any software you choose. Some of it will even apply to other applications.

Part 1 – File Organization

Being organized starts at the Finder/Explorer level. If you have a messy desktop or any other catch-all or repository for random files coming in and out of your work then this is for you. If you have media offline and don’t know where it is, read on. If you need to do frequent searches to find some bit of media that belongs with a project, then you have some organization to do.

You should know the file path to anything included in an edit project that you are working on. In other words, everything needed for a project should be organized in a central location for that project. I can look at anything that I have edited in the past few years and identify the folder that contains any graphic, sound effect or music used in it. It sounds a little bit crazy or obsessive compulsive, but it’s not. If you use the same procedure for organizing all of the assets for every project that you work on this should be no problem. I use a project template directory that looks like this

project-directory

I keep a copy of this template directory in each of the folders that hold my projects. I use the underscore at the beginning of the folder name to keep it at the top of the list for quick access. When I start a new project I simply right click and duplicate the template directory and rename it. But how long does it really take to make a few folders for a new project? Not long. But to be truly efficient, you’re going to want to save time everywhere you can. If you’re are messy computer user by nature, this will save you more hassles than you can imagine over time by giving you a place to put everything. If you are pretty organized to start with then this saves you just a little bit of time at the beginning of a project, but every little time saving technique adds up.

Once the project directory is set up for the new edit job, everything related to the project gets copied or moved here before importing into a project. The operative word in the previous sentence is before. This isn’t entirely necessary with Avid because of Media Composer’s rock solid media management, but I do it anyway because my Avid Media Files directory is on a RAID 0 array and I don’t trust it. And when I have a hard drive catastrophe, everything I need to rebuild the project is in one place that gets backed up daily. Everything except for the source video files or tapes of course, that’s another article entirely. This organizational procedure is the same whether I’m working in Final Cut Pro, Media Composer, or Premiere Pro. I wouldn’t even change if I were cutting in Media 100, Speed Edit, Sony Vegas, or Windows Movie Maker.

Being consistent is the key with organizing your projects. This whole organization business is most crucial when your edit is being passed on to another editor. Whether the show is getting an online, or you are collaborating with another editor on your cut. Any other editor or assistant should be able to take your project and pick up right where you left off. Your organization method should be logical and easy to understand. With everything in one place, your project becomes much more portable and will cause less headaches for you and the people you work with.

How does all of this help make you a faster, more efficient editor? Simple. If you know where a file is then you’ll never have to spend time looking for it. Find a system that works for you and stick to it. If you come across something that works better than your current system, give it a try. But for the love of all things post production, don’t go back to that messy desktop and media scattered over 6 external drives. It’s not a good way to work.

If you get as many of the left-brained activities associated with this job done in a methodical fashion then you have more time to be a right-brained creative type. Creativity, after all, is what the client is paying for when they hire you. Isn’t it?

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AFAIR – My Directorial Debut Has Arrived

I have never directed a film before so when my assistant editor Adam asked me to direct an entry to the National Film Challenge, I agreed. Who in their right mind would turn down a fun, sleep deprived weekend of filmmaking? Not me, that’s for sure. And fun it was. We had a weekend of DV Rebel style filmmaking with a one day shoot that took place at a small carnival, and a day of intense post-production.

The weekend started with a brainstorming session with most of the crew present, then our writer, J.M. Moeller, went off and wrote the script that Afair is based on. Then we shot for a full day at the carnival, arriving before it opened to shoot some or our scenes, and staying until after dark to take advantage of the visually rich backdrop of the colors and  lights available to us. Speaking of light… This film was shot entirely with available light and a bounce board. This caused us some problems with shadows and noise, but with a bit of attention in After Effects, I was able to remedy some of the issues. It’s not perfect, but I’m satisfied.

Director of Photography, Ryan Krause, shot Afair on my HVX-200/Brevis35 camera rig. Editor, Adam Lee, composer/sound designer, Justin Sisley and myself did all of the post in Adobe CS3. While this final version of the film is not exactly what was completed over that weekend, it is pretty close. After our entry was submitted to the contest, I went to work fine tuning the edit, color grade and titles while, Justin worked on refining the music and sound. 

You can view Afair in HD at the official Afair website, or on Vimeo. Or watch in low resolution below. I recommend the HD version. While you’re at the Afair website, you can download an iTunes version of the film, an Afair logo wallpaper for your computer or the script. There is also a flickr photo set, and an Afair Facebook Page, so please become a fan.

I am interested to hear your thoughts on Afair, so leave a comment below or comment on Vimeo. Thanks and enjoy!

 


AFAIR from Paul Zadie on Vimeo.

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